The game does have some pretty nail biting moments where I was praying that I’d make it in the time allocated. Needless to say, I spent quite a long time racing around doing things like seeing how fast I could really power slide down Lombard Street without wrecking the car. So instead we have a simplified version retaining most of the impressive landmarks as well as the main landscape headlines like Marin and Oakland. Now, of course it would be unrealistic to expect Ubisoft to have mapped the whole of San Francisco, even more so to expect a modern console to handle that size of a map. When I first got the game I had to compare the maps in-game against the real world of San Francisco. The story starts with you playing John Tanner, star of the complete Driver series with your faithful partner Tobias Jones at your side, still chasing Charles Jericho through various parts of the city. So when Driver: San Francisco came around Debbie passed it my way for reviewing. ![]() A lot of the year I seem to be in San Francisco.
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